Patch ist draussen

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    • Patch ist draussen

      Rancho del Arroyo - Out Now
      Howdy Hunters,

      It is our pleasure to introduce Rancho del Arroyo, inspired by the harsh, yet beautiful Sonoran desert of Northern Mexico, this stunning reserve includes five unique new animal species to hunt, new weaponry, harsh biomes to explore, and a thrilling storyline that involves uncovering a century-old family mystery.

      Please see the detailed patch notes (PC 1.68) for this update below.

      NEW FEATURES
      ▸ Added support for new paid DLC: Rancho del Arroyo


      SPOTLIGHT BUG FIXES
      ▸ Diamond Whitetail Deer will no longer weigh more than 100kg;
      ▸ Backpacks will not be visible in first person camera;
      ▸ Fixed the slow motion bug for Dog at tracker level 1 and 16;
      ▸ Fixed the crash when user orders the dog to track within 50m of a rabbit corpse;
      ▸ Fixed the issue of tents disappearing with an active dog nearby when user resumes gameplay after quitting to main menu;
      ▸ Animal corpses will no longer be invisible after walking outside of render range and back;
      ▸ Fixed the issue of missing antlers on the trophies in the Trophy Lodge (this fix is not retroactive);
      ▸ Fixed the issue of ATV lights turning on/off at night time when 3rd person camera is toggled;


      ADDITIONAL UPDATES

      ANIMALS & ENVIRONMENT
      ▸ Reworked the spawning rates for Geese;
      ▸ Fixed the disappearing of Great One Whitetails that previously existed in the reserve's animal population after restarting the game;
      ▸ Dog will no more be slow in notifying user of a harvested animal;
      ▸ Buffalos near lookout tower will no longer cause damage to the user on 1st floor;
      ▸ Fixed the issue where Female Dog showed up even when user purchased Male Dog;


      WEAPONS, GEAR, & CHARACTER
      ▸ Huntermate screen will not go invisible after switching reserves now;
      ▸ Fixed the issue where scope became invisible for a weapon while switching ammo types;
      ▸ [XB1] Fixed the issue of user’s character sliding/drifting during gameplay when controller is reconnected after being disconnected;
      ▸ Fixed the issue of sight disappearing on bows after switching to a different arrow type;
      ▸ Fixed the issue with Rangefinder bow sight not displaying range or aim dots;
      ▸ Fixed the issue when player could not jump or go prone after changing reserve while in a treestand;


      USER INTERFACE & MULTIPLAYER
      ▸ Removed the black circle which appeared around waypoint marker;
      ▸ Removed & updated the placeholder text in My Dogs tab when user does not own any dog;
      ▸ Fixed the dog status icon while tracking live prey;
      ▸ The effective range stats for rifle ammo will no longer display low values in store and inventory;
      ▸ Fixed the issue where incorrect values were displayed for individual Reserve and Global
      ▸ Play stats in Codex menu;
      ▸ Fixed the issue of user not being able to fast scroll through EULA popup using a controller;


      MISCELLANEOUS
      ▸ User will be able to pet their dog in the Trophy Lodge;
      ▸ Dog will now gain a portion of total XP when starting to track a harvest and the rest of XP will be added when harvest is found;
      ▸ It will be easier now to complete the mission ‘The Perfect Liebre’ in Cuatro Colinas reserve;


      IMPROVEMENTS

      ▸ Our character artists worked their magic in updating color and fur textures for existing animals like Whitetail Deer, Mule Deer, Coyote, Bighorn Sheep & Merriam Turkey;
      ▸ User can now see other users’ waypoints in map during multiplayer session;
      ▸ Made some Audio engine performance improvements;
      ▸ Refactored and standardized pricing for Multi Trophy Mounts;
      ▸ User’s character will get hurt by the cacti if they collide with them;
      ▸ Enabled footprints for dog in snow;
      ▸ Added a new (Carcass found) icon to notify user when dog is done with its harvest search;
      ▸ The maximum tracker level that Dog can achieve is 15 which is now indicated in Tracker Level icon on Dog screen;
      ▸ Dog will now sniff each blood spot more evidently while tracking blood clues;
      ▸ Added a checkmark to indicate which Dog is active in Kennel screen (if user has more than 1 dog);
      ▸ Now users can auto-run using a controller:
      ▸ Double click of L3 when standing still = Auto-walk
      ▸ Double click of L3 when walking or running = Auto-run
      ▸ One click of L3 = Toggle between auto-run and auto-walk