Patch 1.17

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

    • Hello Hunters,

      During the last few months, we’ve been hard at
      work on integrations of our branches, which will allow for faster
      development and releases of new content in the future. While this is
      going to improve the experience for all players, our push to get it done
      has also meant a recent break in our continuous rollout of PC patches.

      With
      this work mostly done, we are now aiming to once again pick up the pace
      with more frequent PC updates. This patch will lay down the groundwork
      for everything that is on the horizon.

      This first update mainly
      focuses on changes “under the hood” in order to get ready for the next
      updates, including the previously announced Jackrabbit. That being said,
      some issues will be addressed in this patch already. Animal
      teleportation has been a big focus for us, and this patch aims to solve
      the “zipping” of animals. We will continue our work on areas that affect
      this unwanted animal behavior and aim to have more updates going
      forward.

      All outposts now feature interiors and can thus be
      entered. This was already possible in Medved-Taiga and is now also
      available in Layton Lake and Hirschfelden. Enjoy those cozy log cabins!

      This update also takes in improvements for user interface that have only been available on the console version so far.

      Last
      but not least we invite everyone to celebrate the Lantern Festival with
      us on March 2. The Lantern Festival marks the end of the Chinese New
      Year spring festival period and is traditionally celebrated with family,
      friends, and of course, lanterns! For a limited time, you can find
      decorations at every outpost in the game, and we wish everybody good
      fortune!

      As always you can find all changes below and do let us know your feedback!

      Happy Hunting
      theHunter: Call of the Wild Team



      Features
      • As a part of Lantern Festival celebrations statues and lanterns can be found in the reserve. Limited time.
      • All Outposts now feature interiors that can be entered to rest


      Gameplay
      • Animal
        teleportation and pathfinding has been improved. This should alleviate
        the current problem of “zipping” animals. We are continuing the work so
        expect further updates on this in the future
      • All weapons
        have their zeroing set specifically for their ammo. This is most
        noticeable on bows where 300gr arrows would hit higher and 600gr arrows
        would hit much lower on the zeroed distance.
      • Significantly reduced the amount that wind affects arrow trajectories
      • Added new outpost to Layton Lake - Balmont Railroad Outpost
      • Default selection of starting reserve has been changed to Layton Lake
      • Tritium
        sights - Fixed models and tritium sights not attaching first time, or
        staying attached to the weapon after switching equipment or holstering
        the weapon.
      • Animals should no longer spawn in front of players
      • Improved sound mix for Coyote and Red Foxes
      • Sound Fix for Brown Bear warning calls


      Missions
      • With
        the exception of unlocking the first mission in a Side Mission arc,
        Side Mission arcs in Layton Lake and Hirschfelden no longer require
        progress through the Main Mission arcs
      • JÄGER - A PICTURE FOR HER BOOK - adjusted the photo parameters to make it easier to take a suitable picture
      • FLEISCHER: A TROPHY TO REMEMBER - changed the required game score from GOLD to BRONZE
      • TRAMPFINE: THE RETURN OF BEAR MAN - adjusted the photo parameters to make it easier to take a suitable picture
      • VUALEZ: WILDLIFE CONTROL - made the Jackrabbit Caller objective optional
      • VUALEZ: THE BIG COYOTE TOUR - Only need to harvest coyotes from 2 regions instead of 5
      • VUALEZ: A SILENT HUNT - required coyotes harvests changed from 3 to 2
      • CONNORS: CAPTURING THE LANDSCAPE - locations of landmarks are given on the map when mission is selected
      • CONNI #10 - removed game score requirement
      • CONNI #15 - changed game score requirement from GOLD to SILVER
      • CONNI #19 - required fox harvests changed from 4 to 2
      • JÄGER #2 - removed the location requirement
      • JÄGER #3 - removed the night time requirement and the location requirement
      • JÄGER #4 - removed the trophy score requirement
      • JÄGER #5 - changed the required harvest animal from fallow deer to any animal
      • JÄGER #7 - changed the required harvest animal from fallow deer to any animal, removed scoring requirement
      • SOMMER #8 - changed the required weight requirement from >= 30 kg to >= 25 kg
      • TRESSLER #4 - removed game score requirement and weight requirement
      • TRESSLER #6 - required boar harvests changed from 4 to 2, required equipment changed from the .454 Rhino to any handgun
      • DOC #2 - removed the animal color variation requirement
      • DOC #4 - changed the required harvest animal from black bear to any animal
      • DOC #5 - removed the weight requirement and changed the maximum shot distance from 30 meters to 40 meters
      • DOC
        #6 - changed the required harvests from 3 to 2, removed GOLD game score
        requirements, and added requirement for black bears harvests to have
        100% Quick Kill bonus
      • DOC #7 - removed game score requirements
      • DOC
        #9 - there weren’t many bears in Kraken Highs, so we changed the
        required hunting location to Mount Kraken; we also removed the animal
        weight requirements
      • DOC #14 - adjusted mission to allow for a wider range of photographs
      • DOC
        #17 - changed the required completions from 2 to 1, removed the
        requirement to use a bow, removed the requirement to hunt from a
        specific location
      • DOC #20 - removed game score requirement, removed the night time hunting requirement
      • DOC #22 - changed the minimum shot distance from 150 meters away to 75 meters away
      • DOC #23 - removed the game score requirement and added requirement for 100% Quick Kill Bonus
      • DOC #24 - changed the required completions from 3 to 2, adjusted the minimum animal weight requirement from 85 kg to 70 kg
      • DOC #25 - adjusted the minimum shot distance from 250 meters away to 150 meters away
      • DOC #27 - removed GOLD game score requirement and added requirement for 100% Quick Kill Bonus
      • DOC #30 - changed the required completions from 3 to 2
      • HOPE #2 - changed mission requirement to Harvest 2 blacktail deer but not at night
      • HOPE #3 - changed mission to harvest 2 male blacktail deer and earn a Quick Kill Bonus of 50 or higher
      • HOPE #5 - changed required animal harvest species from blacktail deer to whitetail deer
      • HOPE #7 - changed required animal harvest species from blacktail deer to whitetail deer
      • VUALEZ #2 - removed night time harvest requirement
      • VUALEZ #4 - mission reworked to harvesting a coyote with an Integrity bonus of 100
      • VUALEZ #6 - changed the required completions from 4 to 2, removed coyote gender requirement
      • VUALEZ #7 - removed specific weapon requirement
      • CONNORS #3 - removed night time harvest requirement
      • CONNORS #4 - change minimum shot distance from 200 meters away to 125 meters away and removed weapon requirements
      • CONNORS
        #5 - removed GOLD game score requirement, changed maximum shot distance
        from 30 meters to 40 meters, and added requirement to score a Quick
        Kill Bonus of 50% or greater
      • CONNORS #6 - changed GOLD game score requirement to SILVER, removed weapon requirements
      • CONNORS #10 - changed GOLD game score requirement to SILVER
      • REVENGE OF GRANKIN #2 - changed maximum weight requirement from <= 12 to <= 14 kg
      • FRIEND OF THE NENETS #4 - adjusted the required harvest from 3 to 2, removed trophy rating requirement



      User Interface
      • User Interface has been aligned with the console version
      • Added a host icon to the multiplayer scoreboard (Default key “i”)
      • Added visual feedback when saving the game
      • Fixed duplicated “lures” category in the store/backpack/inventory.
      • Fixed projectile hit damage percentages not always adding up to 100% in the harvest screen.
      • Added scent eliminator duration to item description


      Miscellaneous
      • Added the .270 Stradivarius to the in-game shop
      • All players that were active during the event of unlocking the gun should be able to claim this gun for no cost


      World
      • Updated the terrain near Mount Kraken
      • Updated the terrain near Mount Leviathan
      • Updated the terrain near Roonachee
      • Updated the coastline in Petershain and Müllerwald
      • Updated the terrain near Ernsdorf and Jonsdorf Lake
      • Updated spawn- and need-zone maps for animals in Hirschfelden and Layton Lake
      • Fixed bad collision on unbuild hunting structures
      • Updated the playable area in Medved Taiga
      • Added interiors to Lookout towers in Layton Lake
      • Added interiors to the old church in Layton Lake
      • Added possibility to enter upper level in the barn in Hirschfelden
      • Fixed an issue where players could fall through the ice in Medved Taiga
      • Fixed various issues where collectibles were buried under the terrain
      • Updated placement of a few hunting structures
      "Houston, Tranquility Base here. The Eagle has landed!"

      Neil Armstrong 21.07.1969 live von der Mondoberfläche
    • Hallo,

      Das mit den 200 000 Geld hab ich im MP Spiel auch schon von einigen gehört.
      Heute Abend beim MP Spiel hab ich auch gleich 2 Bugs gehabt.... das sich manchmal Tierherden im Kreis drehen hatte ich schonmal, aber noch nie so viele....
      Dann hatte ich auch noch 7 Schweine die ich einfach abschiessen konnte... ohne das sich eins bewegt hat. Aber Aufnehmen konnte ich keins....

      hier mal 2 Bilder...
      Dateien
    • Die Tastaturbelegung wurde völlig verändert und teilweise recht unsinnig, denn nun sind wir weit weg vom TH classic (z.B. nicht mehr Q für Feststelltaste Bewegung und nicht mehr Leertaste für Luft anhalten, Fototaste nun P statt K). Das kann ich so nicht hinnehmen. %-!

      Schlimm nur, dass geänderte Einstellungen nun nicht mehr gespeichert werden - das kostet mich jedesmal 5 Min. alles zu ändern. :cursing:

      Die Taste automatische Bewegung an/aus wechselt nun bei mir immer den Nutzgegenstand (also Waffe zu Lockpfeife), obwohl ich keine Doppelbelegung eingestellt habe.

      Dafür sind die Tiere noch ein Stück blöder geworden.

      Wechsle nun wieder zu Classic, nachdem ich ohnehin den Günther in der Taiga nicht finden kann, war schon überall und alles ist entdeckt, keine Grauzonen mehr.
    • Ja, es hat einen Geldregen auf dem Konto gegeben - hab' ich erst gar nicht geschnallt :thumbsup: Hat man sich ja eigentlich immer schon mal gewünscht, nur halt in Echt....
      Nur muss das bei mir - wenn ich mir's genau überlege - eine völlig "verquere" Summe gewesen sein.... auf alle Fälle keine runden 200000. Das hätte ich ja noch verstanden - als kleine "Entschädigung" für alles, was noch kommt :-D
      Ein herzliches Waidmannsheil aus dem Harz
    • das schlimme an dem neuen update war , dass die bugs sofort aufgefallen sind , spiele mit logitech performance mx und da habe ich alle 6 Knöpfe belegt. Skill und Perk Übersicht funktioniert immernoch nicht , beim Inventar hängt das Item neben dem Pfeil so das man bei den Slots 0 - 9 schnell daneben hängen kann , freie Kopfdrehung immernoch nicht möglich , der neue Außenposten auf Hirschfeld war bei mir nicht neu , mußte ihn aber neu aktivieren. Habe über 3000 Abschüsse so das die 200k Geld bei mir nicht groß auffielen. Die Nachsuche ist auch manchmal verbugt , Spuren enden vor einem See oder Fluß und gehen auf der andern Seite einfach weiter. ..........mal sehen was dieser hotfix so alles kann
    • Das mit den Spuren bis zum Gewässer und darüber hinaus bei der Nachsuche gab's vorher aber auch schon - ist vermutlich beabsichtigt: Elche z.B. sind durchaus gute Schwimmer, hatte diesbezüglich auch schon manches Mal das Nachsehen..... Ist in echt sicher auch dann und wann der Fall.
      Ein herzliches Waidmannsheil aus dem Harz