EW schrieb:
Hello Hunters,
We’re excited to release patch 1.5 today! In this update we will be addressing a number of issues such as the animal path finding maps, animals freezing and the ‘death on login’ bug a number of players were experiencing.
The consecutive harvest bonus now carries over in single player games and we aim for the same in multiplayer, but it will require some more work before being released.
Our focus on improving stability continues with additional crash fixes as well as graphics optimizations that include changes to in-game graphics such as shadows and shaders.
We are aware that some of you are really keen on having the ‘Exit to main menu’ button in-game but we’ve decided to prioritize game stability and bug fixing for now. However, since it’s been discussed in the forum, we wanted to let you know that it is indeed not forgotten, and we plan on including this into the game as soon as it is finalized.
Also, a special thank you goes out to player ‘Valkenswaard’ who has set up and maintains the bug report thread on the Steam board. This is a valuable source of information for our developers and we check it on a daily basis.
Finally, we have listed the changes and improvements we made in Patch 1.5 in the sections below. Let us know what you think about it in the comments for the announcement and the discussions thread in the forum - we're looking forward to your feedback.
Happy Hunting,
theHunter: Call of the Wild Team
Gameplay:
Improved animal path finding maps. This change will decrease the risk of animals freezing / not moving.
This change will potentially remove some of your discovered need zones.
Fixed point of interest being too close to a rock which killed players
You will no longer see your own discovered need zones when joining another player’s game.
Fix for player death when starting the game
Spotted animals now count correctly in the “Spot 5 Animals” competition
Consecutive harvest bonus now carries over in single player games
User Interface:
Localization improvements including fixing cut offs, truncations and more
Waypoint is now consistently orange on the map and mini map and has the correct icon
Audio:
Callers now play in the correct distance when used by other players in multiplayer
Audio settings are now saved correctly
Stability & Performance:
Fixed memory leak in loading screen that could cause a crash.
Fixed issue with grass not showing on long distances when switching between Ultra and Low graphics settings
Performance Improvements:
Fixed issue overwriting scale of horizon and time for shaders
Removed unnecessary functions for shaders
Added culling for tree and vegetation shadows
Fixed mismatching cloud shadows
Optimized cloud particle effects
Optimized performance of vegetation shadows
Improved performance in scope view
Fixed volume fog when shadows are present
Minimized pixel jittering
Fixed mismatching shaders for shadows
Fix for flickering birds
Improved transmissions on trees
Optimized shader complexity for visual results
Miscellaneous:
Fixed structures that were placed in vegetation
Fixed various floating assets
Gamepad vibration is now saved correctly
Whisky is the Answer but I can´t remember the Question