theShadowranger schrieb:
ich bekomme bei beiden derzeit Flinten- statt Gewehrpunkte bei Abschuss
Teutone schrieb:
Hi,
ich habe ein Problem mit dem Infofenster, das geht bei Infos wie " Fährte gefunden" automatisch wieder weg, aber sobald ich ein Stück Wild geschossen haben bleibt das hartnäckig im Bild kleben :-||
F1 drücken hilft nicht, bleibt im Bildschirm und nervt wegen der Sichtbehinderung schon ein wenig
ist das ein bug, oder kann ich das irgendwo abstellen und habs nur nicht gefunden
Diese Bugs betreffen derzeit einen großen Teil der Spielerschaft und sind EW auch schon bekannt , sowie in der Halboffiziellen Steam Bugliste (sowie ca 200 andere)
EW hat noch echt was zu tun , aber man merkt ja sie sind drann Patches kommen ja regelmässig.
wen es interessiert :
Update post patch 1.62
Here goes:
Gameplay:
Sound:
Here goes:
Gameplay:
- multiplayer: only host can inspect landmarks or claim outposts
- (no more XP gain at lvl 60, lvl 38: unclear wether bug or feature)
- Jonsdorf - "i" icon at -9925.738, 7707.590 is below ground, unexaminable
- Spreeburg - "i" icon at -7931.083, 9179.822 is below ground, unexaminable
- at the start of each session you get prompts for unlocks that you only get the next level
- (Animals running in circles)
- (Animals getting stuck (ecpecially after running away on hills and sticking to the smaller trees where you can only get unstuck by backing out))
- (Animals freezing up when shot and do nothing)
- when starting a new game, stats in the log carry over from previous save (accuracy, scared animals etc)
- entering a hunting structure while another player is in it, kills the latter
- binocular panning speed in low zoom is too slow (the point you look at in full zoom, and light zoom moves at the same speed no matter what zoom level)
- when inspecting an animal track and then immediatly trying to identify a call, the latter is not possible
- the rifle scopes can be mounted on the wrong weapon. Then they have no difference at all in actaul zooming capability or model appearance
- (disappearing) animal tracks separated over great distances
- skill points while leveling up sometimes do not get awarded (actually the UI prompt on screen shows you got a skill point, but the point should get awarded the next level)
- while in multiplayer host can see animals while the others cannot
- invincible animals: tracking bleeding animals with the perk to show it's health, shows them to have health dropping to 0-25% but they don't die
- no storage units in outposts during multiplayer when joining a game (host has to unlock them)
- during multiplayer sometimes characters have different walking/running speed (fps related?)
- (you can fit one scope to 2 rifles at the same time)
- for some hunters missions in Layton Lake won't start - temp. solution is to disable steam cloud and remove your save manually
- inactive roosevelt elk (even after shooting animals next to it) (distance problem?)
- disappearing items (weapon/caller) in hand, presumably while crouching/walking/changing gear simultaniously
- animals not fleeing when shot over great distance (for me 300+ m)
- Harvesting while in Camera Mode, locks up the game, due to overlapping overlays conflicting with one another
- Camera resets to NORTH (How to reproduce:
Bow: crouch down -> aim the bow (fully) -> stand up and stop aiming down (right after pressing crouch release aim)
Rifle:(without scope) crouch down -> aim the sight and release crouch immediately
(with scope) crouch down -> aim the scope and release crouch once u can see through the scope and it is still around the bottom 1/4 of the sceen) - shooting animal with shotgung gives multiple hits and thus lower to no XP (integrity bonus always 0%)
- walking on cabin porch between picknic table and post insta kills you
- unlock bugs http://imgur.com/a/N0Mle , http://imgur.com/a/N0uBK , http://imgur.com/a/48tN7 , http://imgur.com/a/xMuo4 , http://imgur.com/a/zmD1s , http://imgur.com/a/upyba
- Spotting not possible while being on or close to a visual clue when getting the prompt to "examine track"
- animals can kill you while standing in a ground level hunting structure
- Kill an animal in a multiplayer match > crash or disconnect from a multiplayer match > rejoin the multiplayer match > harvest the killed animal > the kill states that there is "no data" as killer, and does not yield kill gains to anyone who damaged the animal
- Can't reload 7mm: deplete all ammo, buy new ammo -> can't load gun. Can reload gun after game restart
- Problems with Aim Toggle: equipping any other item than a weapon and pressing mouse button 2 (aim), when switching back to a weapon it automatically scopes in
- resetting skills/perks causes some to no longer work
- switching your light on/off requires to press "L" twice sometimes
- When aiming the 7mm with the Argus rifle scope, the shaking/wobble (movement before starting to hold breath) feels way too strong while having the Steady Hands Perk at level 2. Its also quite immersion-breaking because the sine-wave used here to simulate natural wobble is too obvious
- scarecrow achievement not working
- taking damage from animals while standing few feet away (or on higher ground)
- Multiplayer: misses of one player are counted for everyone in the session
- Shooting with the bow will startle all animals at up to 200 meters (Possibly even further)
- Animals pause in track when shot then run
- Gamepad sensitivity settings have no effect
- crawling while aiming in prone position should not be possible
- multiplayer: some players are invisible
- death after joining session
- using the active skill "wind gaging" while shooting: the wind direction shown is not corresponding with the wind direction indicator on your compass
- Animals spawn on unreachable islands
- (Q)uick switching between a call and another item loses the other item if you press Q before the call is finished
- during "harvest blood sample" quest, bison carcass whas alive and standing still
- it is possible to climb very steep hills in layton lake (unrealistic), comparable hills in hirschfelden are not climable. Also the character does not seem to correctly follow the terrain in layton lake, character seems to "float" over the surface.
- wounding a moose causes their tracks to disappear entirely, even from before you shot them.
- opening map with gamepad shows mouse pointer, fast travel only possible while pointer howers over the fast travel entry (XBOX PC Gamepad)
- if an outpost or collectible has been claimed by host in MP, reverting back to singleplayer, said items are not claimable/reacheable
- Gun report used wrong: Shot with bow and shows it as shot with shotgun caliber 12. Note: This happens with any weapon
- animal respawn reducing the longer you play
- shotgun ammo "birdshot" not unlocking
- running backwards is the same speed as running forwards (same with walking)
- scent eliminator switches to holstered after being used
Sound:
- male character has no breathing sound when running
- Animal calls sometimes not "examineable"
- ANimal calls sometimes show (brackets) but there is no sound
- female breathing noise damn loud while running (it's like porn on radio)
- Transition between music and environment sound when exiting camp is off (environment sound abruptly cuts in)
- footsteps in the water are too loud when sneaking
- lures sometimes have no sound
- zooming in or out with rifle scope skips the "clkicking" sound when done too quickly
- rain sound stutters near water bodies (youtube Link For Proof)
- no mating calls for bears
- the sound made when using a medkit plays at full volume for all players in a multiplayer match, regardless of distance.
- no surround sound for thunder
- sound crash when animals walking through brush at a close range
- rifles have no take out/holster sound
- no rain sound on the petershain cornfields